109. Nvidia v RADEON Aging, Future Ray Tracing, FSR, Switch OLED | Lead Game Artist
Broken Silicon
English - July 13, 2021 14:00 - 2 hours - 322 MB - ★★★★★ - 255 ratingsTechnology Homepage Download Apple Podcasts Google Podcasts Overcast Castro Pocket Casts RSS feed
Today's guest has extensive experience developing on PC, Switch, PlayStation, XBOX, and Mobile! We discuss the business behind games, FSR, DLSS, Nvidia vs RADEON, Zen vs Intel Core, & more!
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0:00 Bryan Heemskerk's Lisa Su Pixel Art
5:22 Comparing PS3 & XBOX 360 Hardware
15:21 Bryan's Education & Background - From Art School to Game Development
20:53 Mobile Gaming's Collapse of Quality in 2010
26:23 RDR2 has 5+ Horse Artists - Rising Game Development & GPU Costs
34:12 How will Game Studios evolve over the next 5 years? Bigger or Smaller?
41:14 Dev’s thoughts on Ray Tracing, AMD vs Nvidia Hardware Scheduling
49:30 Did devs like Vega or Pascal more? - GPU Architecture Weaknesses
58:20 Is the RX 6900XT or RTX 3090 Hardware "stronger" long term?
1:03:07 Is Ray Tracing even worth it?
1:10:59 Is the Resolution debate obsolete? What will devs spend TFLOPs on in the future?
1:16:11 Do Developers really need more RAM? What specs would Bryan Improve?
1:23:13 How many Cores do PC Gamers need to be "Future Proofed"?
1:30:19 How will Memory Evolve in Consoles & PC Gaming Hardware?
1:35:41 How do Studios plan for future hardware? Has AMD changed game development?
1:43:16 Common mistakes in game programing? Are Publishers "the bad guy?"
1:51:23 Developers thoughts on Switch OLED Announcement
1:58:13 Why is Sony porting PS5 games back to PS4? Is this a mistake?
2:04:25 AMD FSR & DLSS - What do developers think? Were Tensor Cores a mistake?
2:10:13 Thoughts on the Techtuber Space
LinkedIn: https://www.linkedin.com/in/bryan-heemskerk-a111b351/
Bryan made the Lisa Su Pixel art: https://twitter.com/tekwendell/status/1314244123654844416
Bryan’s studio: http://massdmg.com/
Dave Eggleston Episode: https://youtu.be/mCxHcvtpfAk
Switch Video: https://youtu.be/XYJOJj40ONQ
https://www.digitaltrends.com/computing/40-teraflops-tim-sweeney-epic-photo-realism/
https://pcper.com/2017/06/deux-ex-mankind-divided-frame-breakdown/