This week, we interview composer, writer, director, and programmer Andrew Allanson of Ackk Studios, who is developing YIIK: A Post-Modern RPG. Despite the name, even if you're not a big RPG guy, I think this episode has a lot of interesting discussion on game design in general! We talk about the purpose of music in games, looking outside the industry to create within it, and how to fight millions of bees. Next week, look forward to Blood Feast (1963) with Justin Whang!   Show Notes: YIIK: A Post-Modern RPG Official Website  Mark Brown on Shovel Knight and Nailing Nostalgia  Hidetaka Miyazaki on regaining health in Bloodborne  Satoshi Tajiri on bug catching  Shigeru Miyamoto on arches  Tales of Game's Presents Chef Boyardee's Barkley, Shut Up and Jam: Gaiden, Chapter 1 of the Hoopz Barkley SaGa  Andrew on post-modernism  Trails of Cold Steel camerawork   

This week, we interview composer, writer, director, and programmer Andrew Allanson of Ackk Studios, who is developing YIIK: A Post-Modern RPG. Despite the name, even if you're not a big RPG guy, I think this episode has a lot of interesting discussion on game design in general! We talk about the purpose of music in games, looking outside the industry to create within it, and how to fight millions of bees. Next week, look forward to Blood Feast (1963) with Justin Whang!   Show Notes: YIIK: A Post-Modern RPG Official Website  Mark Brown on Shovel Knight and Nailing Nostalgia  Hidetaka Miyazaki on regaining health in Bloodborne  Satoshi Tajiri on bug catching  Shigeru Miyamoto on arches  Tales of Game's Presents Chef Boyardee's Barkley, Shut Up and Jam: Gaiden, Chapter 1 of the Hoopz Barkley SaGa  Andrew on post-modernism  Trails of Cold Steel camerawork   

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