Why Are So Many Licensed Games So Bad? - Ep. 52
Board Game Business Podcast
English - March 04, 2017 21:47 - 21 minutes - 19.2 MB - ★★★★★ - 33 ratingsGames Leisure Business kickstarter publishing boardgamebusiness business crowdfunding design forbiddenlimb games gaming tabletop Homepage Download Apple Podcasts Google Podcasts Overcast Castro Pocket Casts RSS feed
Previous Episode: Matching Art to Your Game - Ep. 51
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We discuss licensed games and the specific challenges associated with making a game from them. If you are granted the rights to make a card game based in the Star Wars universe, how do you make a game around it? Or should you make the game first and try to acquire the license later? Here are some questions we answer:
Should I design a game for a license? How much does it cost to get an intellectual property? Do you pay up-front or are there royalties or both? What does the schedule/deadlines look like? What impact does this have on your cash flow? How do you learn enough about the chosen universe? What kind of help can you expect from the licensor? Can you add to the universe? Are there any conventions that you should go to related to licensing?