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#128: The Means of Production with Richard Simpson
Board Game Barrage
English - June 25, 2020 07:50 - 1 hour - 46.4 MB - ★★★★★ - 381 ratingsGames Leisure Hobbies mark barrage board boardgame boardgames game games gaming kellen neilan Homepage Download Apple Podcasts Google Podcasts Overcast Castro Pocket Casts RSS feed
We're joined by Richard Simpson of We're Not Wizards, who is definitely not a magician, Victorian or otherwise, to talk about the line between game design and production. Should production values be an integral part of the discussion of a game's merits, or should we learn to separate the two? Before we get productive, we talk about Doughnut Dash, Cities, Azul: Stained Glass of Sintra, and L.L.A.M.A.
07:25 - Doughnut Dash
17:10 - Cities
21:37 - Azul: Stained Glass of Sintra
31:01 - L.L.A.M.A
35:25 - The Power of Production
35:34 - The Quacks of Quedlinburg
41:35 - The Last of Us Part II
47:15 - GKR: Heavy Hitters
49:24 - Cthulhu Wars
53:33 - Warhammer 40k
55:03 - Castles of Burgundy
55:29 - Container
56:10 - Tang Garden
58:09 - Krazy Wordz
59:23 - Sidereal Confluence: Trading and Negotiation in the Elysian Quadrant
Check out We're Not Wizards at:
https://werenotwizards.podbean.com
Check out Kellen on We're Not Wizards Here: https://werenotwizards.podbean.com/e/boardgamebarrage/
Check out Neilan on We're Not Wizards Here: https://werenotwizards.podbean.com/e/neilan/
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