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This episode we discuss a couple of difficult questions: how do you improve a dysfunctional D&D table and when is it time to call it quits? We focus on the importance of communication before and during a campaign and share stories of times we were able to improve D&D groups by tackling issues head on.
We also stress the importance of not being too hard on yourself if things don’t work out. There are a million reasons that campaigns break down (I’m looking at you scheduling), and it’s okay to call it quits on a campaign that’s no longer a positive outlet.
D&D should be fun. Don’t let issues fester until you’re ready to go into a rage and flip the table!