First of all, we'd like to thank the amazing yurricanes for working with us to create the featured image for this episode. I think you'll agree that it's an amazing piece of art, and you should definitely check out their work.

We'd also like to thank Georgie (aka ChapSketch) for working with Squidge on the episode artwork for the entire New Cupboard of Shame series. Head on over to Georgie's Etsy page to commission some work from her. You really should, as she's blooming brilliant.

Remember that you can always get in touch with us on our Facebook page, on Twitter, or with our Contact page. Don't forget to check the chapters tab in your podcatcher. This is a thing we're doing now, so keep an eye open for those.

Here's a sample of the full show notes - make sure to click through and check them out.

Content Warning

Squidge was fully in charge of hosting, producing and editing this episode. As such, he decided to leave the few swears in the episode without bleeping them. This was done for comedy reasons, as we felt that there is very little in the episode which could offend most listeners.

Please listen responsibly.

Show Notes

Squidge wanted to take a shiny new look at The Cupboard of Shame. The difference being that he wanted to invite some familiar voices onto the show, one at a time, and discuss one game that they want to jettison into the Cupboard of Shame. This being the third episode in the new series, he invited Sean "Rackham The Dancing Bugbear" O'Dell to yeet something into the devious - and totally real cupboard - cupboard.

As a quick reminder, Squidge describes The Cupboard of Shame as:

The idea behind it is games that you have bought in your past, played it, but you don't know why you bought [them] but you did anyway.
Any complaints that you have about the game; why you want to stick it in the Cupboard of Shame. We'll talk about the good points and the bad points [of the game], and we'll share some fun facts about the game.
- Squidge

Previous Entries into the Cupboard of Shame

The Cupboard of Shame reboot has only seen two entries so far:

Chief Problems decided that The Elder Scrolls V: Skyrim needed to be stored behind the walnut doors of destiny in episode 136Lulu wanted to jettison Chaos Legion to the nether realms of the electronically challenged cupboard in episode 138

Prior to the Cupboard of Shame reboot, Squidge had challenged both G and himself to put some titles into the Cupboard of Shame. The titles that they chose include:

Iron Man the Movie Video GameWETRambo: The Video GameCrackdownFinal Fantasy XIII

You can hear their discussion on these games (and a few more) in episode 47: The Cupboard of Shame - here's a link to that episode.

Sean's Chosen Game

Before they discussed Sean's chosen game, Squidge asked for Sean to describe the show that he works on: Dungeons and Pop

[Dungeons and Pop is] an actual play variety show. Because the players who run the main campaign are busy half the time, so we run multiple campaigns and one-shots.
A lot of pop culture stuff. Like out main one is, basically fantasy Power Rangers; before the Power Rangers RPG came out, too.
- Sean

And with Sean's podcast description out of the way - to be fair, fantasy Power Rangers as an actual play sounds pretty cool - Squidge asked the all-important question: which game are we yeeting into the Cupboard of shame?

It's kind of an older game, but it's one that a friend suggested.
I was looking for a game to get when there was a game sale on Switch and a friend of mine, I told 'em that I liked Enter the Dungeon and rogue-likes like that. Nuclear Throne. And he suggested Risk of Rain 2.
- Sean


But why did Sean buy the game? Had he read up about it before purchasing it, did he just go with what was listed on the Switch store page, or did he trust his friend's recommendation?

What I found was kind of neat was that it was a 3D game with that kind of... running around, grabbing items, that kinda stood out. And the art style is, I don't want to say "simplistic", but it's pretty minimalistic... it's kind of solid colours on top of other colours.
- Sean

When it was first released, there was no intro sequence meaning that most players had to scramble to try and figure out what the story was. But Squidge had done some digging for us:

What I can tell is:
You are a captain who are hired by UES - which appear to be an intergalactic delivery company, kind of like FedEx, "you weren't in, so we left your package on the opposite side of the moon". And from what I can see, the whole thing is like a survival, monster killing thing, where you're picking up a scavenger hunt for packages, and there's boss monsters.
That's all I can gather from it.
- Squidge

What's So Bad About it?

Any discussion of a bad game needs to cover what’s so bad about the game. So Squidge asked, “what’s so bad about this game?”

When I first played it, the difficulty ramped up sooooooo fast.
Because I was trying to level up by taking on hordes of enemies. But I was looking it up, and it was like, "you need to be able to run first,"... a lot of it is because you can't pick the other characters right away, so I was [playing as] the Commando. And it was a lot of, "you can't fire while running," and that kind of thing.
So I would try to level it out, but I was getting overwhelmed. I'd be fighting a bunch of monsters, and there'd be another 15 in the background.
- Sean

It seemed like one of those games where you have to turn to The Internet in order to get help on how to play it.

Yeah. The thing I watched didn't really help that much.
It's sort of like one of those things where you have to die a bunch of different times before you can get better, because you're going to level up from that. But you have to get to a certain point [first].
It was a little easier when I revisited it, before we started recording. But I think that was because I'd unlocked another character.
- Sean

What Are Some Redeeming Features?

It’s never good to focus on the negative. So what’s good about this game, or at least what redeems it slightly:

There are a few [redeeming features].
I like the items; some of them are built to help you. Like, I got one that's like, "oh, you get healing after you take damage." And then I got another one which was like, "as you kill someone, you get a temporary shield".
And I think I preferred playing i...

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