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Wesley Slover is the founder of Sono Sanctus, a sound design studio in Grand Rapids, Michigan. On the episode, we talk about Wesley’s music library, learning to think like a designer, and his love for game development.

 

Links:

Website: sonosanctus.com

Twitter: https://twitter.com/SonoSanctus

Instagram: https://www.instagram.com/wslover/

Marmoset Music: https://www.marmosetmusic.com/

Conservatory of Recording Arts and Sciences: http://www.cras.edu/

Twenty Thousand Hertz: https://www.20k.org/

Jordan Scott: https://t.co/LvQ18QjF3y

Level 99 Games: https://www.level99games.com/

Trevor Richardson: http://www.trevorjrichardson.com/

 

Notes:

-Remote Work Model

-Sound Design Process

-Supporting Animation Studios

-Short turnarounds

-Pitching

-Reference tracks

-Wesley’s music library

-Marmoset

-Poverty Island

-Client feedback

-Conservatory of Recording Arts and Sciences (CRAS)

-Matthew Lee Johnston

-Microsoft Game Studios

-Audio burnout

-Twenty Thousand Hertz Podcast

-Learning to think like a designer

-Getting in the door

-Cassette tape ministry

-Live sound

-Getting it right the first time

-Being comfortable doing things wrong

-Transition to freelance

-Jordan Scott

-Game development

-Level 99 Games

-Arkham Horror

-Captain Sonar

-Battlecon Online & Pixel Tactics

-IDEO design studio

-Freelancing in Seattle

-Hiring his first employee

-Dream Client: Nintendo

-Favorite Animated Film: Akira

-What do the people you love think you do for a living: His wife pays the bills

-Animalator: Bat

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