Epidiah Ravachol and Swords Without Master (28 mins) Download A detailed discussion with Epidiah Ravachol about the design of Swords Without Master 0000 Why has Swords taken so long? 0125 What has pro-wrestling to do with the Perilous Phase? 0209 How each phase shares responsibility for the narrative 0333 The Rogues Phase and Playing your … Continue reading Epidiah Ravachol and Swords Without Master →

Epidiah Ravachol and Swords Without Master (28 mins) Download

A detailed discussion with Epidiah Ravachol about the design of Swords Without Master

http://www.richard-williams.com/ax/ax2sep_ERSwords.mp3


0000 Why has Swords taken so long?

0125 What has pro-wrestling to do with the Perilous Phase?

0209 How each phase shares responsibility for the narrative

0333 The Rogues Phase and Playing your character in the face of demands that go against your vision of the character and framing demands

0650 The Discovery Phase as driver of the game

0820 The Phase for ending the game

0933 The design origins of the Phases

1335 The Overplayer’s sense of wonder in the Discovery phase

1437 Stymies and “Just call it failure!”

1636 Morals and amoral tales

1810 Mysteries and the world is weirder than you think

1840 Motifs, echoes and chapter breaks

2242 Motif reincorporation and ending the game

2439 Epilogues and hopes for multi-session play

2643 Changes to the finished version


Games mentioned

Sorceress Bloody Sorceress (2014)

Apocalypse World (2010)

The Extraordinary Adventures of Baron Munchausen (1998)

The Black Hack (2016)

Annalise (2010)

Invisible Empire (2015)