Writer Betty Robertson discusses her work on AC Odyssey and Valhalla. Topics include mentorship, technical challenges of writing for video games, linearity vs. player freedom, Valhalla's characters and much more! Beware SPOILERS!



00:00 Intro

01:05 Writing mentorship

06:41 Which technical constraints or challenges are involved when writing video game quests?

17:34 Finding the right emotional balance in a story

22:50 Working with AC Valhalla's "arc" structure

27:41 Linear storytelling vs. player freedom

32:40 Consistent character vs. player-created personality

35:49 Eivor's biggest weakness?

37:22 Similarities between AC1 and Valhalla

41:00 Eivor vs. Odin

44:17 Callbacks to AC2?

45:30 Inspiration for Glowecestrescire arc (Halloweentown!)

51:13 Challenges of writing romances for different gender choices

54:50 Eivor's "return to Randvi" line

56:36 Language barriers

1:00:02 Stowe & Erke

1:12:09 Favorite lines/scenes that you wrote?

1:17:19 Current projects

1:19:19 Outro



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