The JV Squad, accompanied by Brinby, travels down into the red-glowing chest of the giant statue of Iramiel to extinguish the tower’s remaining barrier of light. Met by a force of angelic beings bent on stopping them, our heroes' undertaking is further complicated by the winding narrow paths of this chamber and the boiling acidic “blood” all around them.  


Join us for this actual play D&D adventure inspired by our favorite 16 bit era RPGs.


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Additional‌ ‌sound‌ ‌effects‌ ‌from‌ ‌zapsplat.com and tabletopaudio.com.


Additional music by Jonathan Shaw. Find more of his music at www.jshaw.co.uk.